/* Test of locking in multithreaded situations.
- Copyright (C) 2005, 2008 Free Software Foundation, Inc.
+ Copyright (C) 2005, 2008-2011 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
static int
random_account (void)
{
- return ((unsigned int) rand() >> 3) % ACCOUNT_COUNT;
+ return ((unsigned int) rand () >> 3) % ACCOUNT_COUNT;
}
static void
{
int i1, i2, value;
- dbgprintf ("Mutator %p before lock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ());
gl_lock_lock (my_lock);
- dbgprintf ("Mutator %p after lock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ());
i1 = random_account ();
i2 = random_account ();
- value = ((unsigned int) rand() >> 3) % 10;
+ value = ((unsigned int) rand () >> 3) % 10;
account[i1] += value;
account[i2] -= value;
- dbgprintf ("Mutator %p before unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
gl_lock_unlock (my_lock);
- dbgprintf ("Mutator %p after unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
- dbgprintf ("Mutator %p before check lock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ());
gl_lock_lock (my_lock);
check_accounts ();
gl_lock_unlock (my_lock);
- dbgprintf ("Mutator %p after check unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
- dbgprintf ("Mutator %p dying.\n", gl_thread_self ());
+ dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
{
while (!lock_checker_done)
{
- dbgprintf ("Checker %p before check lock\n", gl_thread_self ());
+ dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ());
gl_lock_lock (my_lock);
check_accounts ();
gl_lock_unlock (my_lock);
- dbgprintf ("Checker %p after check unlock\n", gl_thread_self ());
+ dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
- dbgprintf ("Checker %p dying.\n", gl_thread_self ());
+ dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
{
int i1, i2, value;
- dbgprintf ("Mutator %p before wrlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before wrlock\n", gl_thread_self_pointer ());
gl_rwlock_wrlock (my_rwlock);
- dbgprintf ("Mutator %p after wrlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after wrlock\n", gl_thread_self_pointer ());
i1 = random_account ();
i2 = random_account ();
- value = ((unsigned int) rand() >> 3) % 10;
+ value = ((unsigned int) rand () >> 3) % 10;
account[i1] += value;
account[i2] -= value;
- dbgprintf ("Mutator %p before unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
gl_rwlock_unlock (my_rwlock);
- dbgprintf ("Mutator %p after unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
yield ();
}
- dbgprintf ("Mutator %p dying.\n", gl_thread_self ());
+ dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
{
while (!rwlock_checker_done)
{
- dbgprintf ("Checker %p before check rdlock\n", gl_thread_self ());
+ dbgprintf ("Checker %p before check rdlock\n", gl_thread_self_pointer ());
gl_rwlock_rdlock (my_rwlock);
check_accounts ();
gl_rwlock_unlock (my_rwlock);
- dbgprintf ("Checker %p after check unlock\n", gl_thread_self ());
+ dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
- dbgprintf ("Checker %p dying.\n", gl_thread_self ());
+ dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
{
int i1, i2, value;
- dbgprintf ("Mutator %p before lock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ());
gl_recursive_lock_lock (my_reclock);
- dbgprintf ("Mutator %p after lock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ());
i1 = random_account ();
i2 = random_account ();
- value = ((unsigned int) rand() >> 3) % 10;
+ value = ((unsigned int) rand () >> 3) % 10;
account[i1] += value;
account[i2] -= value;
/* Recursive with probability 0.5. */
- if (((unsigned int) rand() >> 3) % 2)
+ if (((unsigned int) rand () >> 3) % 2)
recshuffle ();
- dbgprintf ("Mutator %p before unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
gl_recursive_lock_unlock (my_reclock);
- dbgprintf ("Mutator %p after unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
}
static void *
{
recshuffle ();
- dbgprintf ("Mutator %p before check lock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ());
gl_recursive_lock_lock (my_reclock);
check_accounts ();
gl_recursive_lock_unlock (my_reclock);
- dbgprintf ("Mutator %p after check unlock\n", gl_thread_self ());
+ dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
- dbgprintf ("Mutator %p dying.\n", gl_thread_self ());
+ dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
{
while (!reclock_checker_done)
{
- dbgprintf ("Checker %p before check lock\n", gl_thread_self ());
+ dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ());
gl_recursive_lock_lock (my_reclock);
check_accounts ();
gl_recursive_lock_unlock (my_reclock);
- dbgprintf ("Checker %p after check unlock\n", gl_thread_self ());
+ dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
- dbgprintf ("Checker %p dying.\n", gl_thread_self ());
+ dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
gl_lock_unlock (ready_lock[id]);
if (repeat == REPEAT_COUNT)
- break;
+ break;
dbgprintf ("Contender %p waiting for signal for round %d\n",
- gl_thread_self (), repeat);
+ gl_thread_self_pointer (), repeat);
#if ENABLE_LOCKING
/* Wait for the signal to go. */
gl_rwlock_rdlock (fire_signal[repeat]);
#else
/* Wait for the signal to go. */
while (fire_signal_state <= repeat)
- yield ();
+ yield ();
#endif
dbgprintf ("Contender %p got the signal for round %d\n",
- gl_thread_self (), repeat);
+ gl_thread_self_pointer (), repeat);
/* Contend for execution. */
gl_once (once_control, once_execute);
/* Wait until every thread is ready. */
dbgprintf ("Main thread before synchonizing for round %d\n", repeat);
for (;;)
- {
- int ready_count = 0;
- for (i = 0; i < THREAD_COUNT; i++)
- {
- gl_lock_lock (ready_lock[i]);
- ready_count += ready[i];
- gl_lock_unlock (ready_lock[i]);
- }
- if (ready_count == THREAD_COUNT)
- break;
- yield ();
- }
+ {
+ int ready_count = 0;
+ for (i = 0; i < THREAD_COUNT; i++)
+ {
+ gl_lock_lock (ready_lock[i]);
+ ready_count += ready[i];
+ gl_lock_unlock (ready_lock[i]);
+ }
+ if (ready_count == THREAD_COUNT)
+ break;
+ yield ();
+ }
dbgprintf ("Main thread after synchonizing for round %d\n", repeat);
if (repeat > 0)
- {
- /* Check that exactly one thread executed the once_execute()
- function. */
- if (performed != 1)
- abort ();
- }
+ {
+ /* Check that exactly one thread executed the once_execute()
+ function. */
+ if (performed != 1)
+ abort ();
+ }
if (repeat == REPEAT_COUNT)
- break;
+ break;
/* Preparation for the next round: Initialize once_control. */
memcpy (&once_control, &fresh_once, sizeof (gl_once_t));
/* Preparation for the next round: Reset the ready flags. */
for (i = 0; i < THREAD_COUNT; i++)
- {
- gl_lock_lock (ready_lock[i]);
- ready[i] = 0;
- gl_lock_unlock (ready_lock[i]);
- }
+ {
+ gl_lock_lock (ready_lock[i]);
+ ready[i] = 0;
+ gl_lock_unlock (ready_lock[i]);
+ }
/* Signal all threads simultaneously. */
dbgprintf ("Main thread giving signal for round %d\n", repeat);