/* Determine name of the currently selected locale.
- Copyright (C) 1995-1999, 2000-2009 Free Software Foundation, Inc.
+ Copyright (C) 1995-2010 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published
# include "localename.h"
#endif
+#include <limits.h>
+#include <stddef.h>
#include <stdlib.h>
#include <locale.h>
#include <string.h>
+#if HAVE_USELOCALE
+/* MacOS X 10.5 defines the locale_t type in <xlocale.h>. */
+# if defined __APPLE__ && defined __MACH__
+# include <xlocale.h>
+# endif
+# include <langinfo.h>
+# if !defined IN_LIBINTL
+# include "glthread/lock.h"
+# endif
+#endif
+
#if HAVE_CFLOCALECOPYCURRENT || HAVE_CFPREFERENCESCOPYAPPVALUE
# include <CoreFoundation/CFString.h>
# if HAVE_CFLOCALECOPYCURRENT
#endif
+#if HAVE_USELOCALE /* glibc or MacOS X */
+
+/* Simple hash set of strings. We don't want to drag in lots of hash table
+ code here. */
+
+# define SIZE_BITS (sizeof (size_t) * CHAR_BIT)
+
+/* A hash function for NUL-terminated char* strings using
+ the method described by Bruno Haible.
+ See http://www.haible.de/bruno/hashfunc.html. */
+static size_t
+string_hash (const void *x)
+{
+ const char *s = (const char *) x;
+ size_t h = 0;
+
+ for (; *s; s++)
+ h = *s + ((h << 9) | (h >> (SIZE_BITS - 9)));
+
+ return h;
+}
+
+/* A hash table of fixed size. Multiple threads can access it read-only
+ simultaneously, but only one thread can insert into it at the same time. */
+
+/* A node in a hash bucket collision list. */
+struct hash_node
+ {
+ struct hash_node * volatile next;
+ char contents[100]; /* has variable size */
+ };
+
+# define HASH_TABLE_SIZE 257
+static struct hash_node * volatile struniq_hash_table[HASH_TABLE_SIZE]
+ /* = { NULL, ..., NULL } */;
+
+/* This lock protects the struniq_hash_table against multiple simultaneous
+ insertions. */
+gl_lock_define_initialized(static, struniq_lock)
+
+/* Store a copy of the given string in a string pool with indefinite extent.
+ Return a pointer to this copy. */
+static const char *
+struniq (const char *string)
+{
+ size_t hashcode = string_hash (string);
+ size_t slot = hashcode % HASH_TABLE_SIZE;
+ size_t size;
+ struct hash_node *new_node;
+ struct hash_node *p;
+ for (p = struniq_hash_table[slot]; p != NULL; p = p->next)
+ if (strcmp (p->contents, string) == 0)
+ return p->contents;
+ size = strlen (string) + 1;
+ new_node =
+ (struct hash_node *)
+ malloc (offsetof (struct hash_node, contents[0]) + size);
+ if (new_node == NULL)
+ /* Out of memory. Return a statically allocated string. */
+ return "C";
+ memcpy (new_node->contents, string, size);
+ /* Lock while inserting new_node. */
+ gl_lock_lock (struniq_lock);
+ /* Check whether another thread already added the string while we were
+ waiting on the lock. */
+ for (p = struniq_hash_table[slot]; p != NULL; p = p->next)
+ if (strcmp (p->contents, string) == 0)
+ {
+ free (new_node);
+ new_node = p;
+ goto done;
+ }
+ /* Really insert new_node into the hash table. Fill new_node entirely first,
+ because other threads may be iterating over the linked list. */
+ new_node->next = struniq_hash_table[slot];
+ struniq_hash_table[slot] = new_node;
+ done:
+ /* Unlock after new_node is inserted. */
+ gl_lock_unlock (struniq_lock);
+ return new_node->contents;
+}
+
+#endif
+
+
+#if defined IN_LIBINTL || HAVE_USELOCALE
+
+/* Like gl_locale_name_thread, except that the result is not in storage of
+ indefinite extent. */
+# if !defined IN_LIBINTL
+static
+# endif
+const char *
+gl_locale_name_thread_unsafe (int category, const char *categoryname)
+{
+# if HAVE_USELOCALE
+ {
+ locale_t thread_locale = uselocale (NULL);
+ if (thread_locale != LC_GLOBAL_LOCALE)
+ {
+# if __GLIBC__ >= 2
+ /* Work around an incorrect definition of the _NL_LOCALE_NAME macro in
+ glibc < 2.12.
+ See <http://sourceware.org/bugzilla/show_bug.cgi?id=10968>. */
+ const char *name =
+ nl_langinfo (_NL_ITEM ((category), _NL_ITEM_INDEX (-1)));
+ if (name[0] == '\0')
+ /* Fallback code for glibc < 2.4, which did not implement
+ nl_langinfo (_NL_LOCALE_NAME (category)). */
+ name = thread_locale->__names[category];
+ return name;
+# endif
+# if defined __APPLE__ && defined __MACH__ /* MacOS X */
+ /* The locale name is found deep in an undocumented data structure.
+ Since it's stored in a buffer of size 32 and newlocale() rejects
+ locale names of length > 31, we can assume that it is NUL terminated
+ in this buffer. But we need to make a copy of the locale name, of
+ indefinite extent. */
+ struct _xlocale_part1_v0 /* used in MacOS X 10.5 */
+ {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ __darwin_mbstate_t __mbs[10];
+ int64_t __magic;
+ };
+ struct _xlocale_part1_v1 /* used in MacOS X >= 10.6.0 */
+ {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ __darwin_mbstate_t __mbs[10];
+ /*pthread_lock_t*/ int __lock;
+ int64_t __magic;
+ };
+ struct _xlocale_part2
+ {
+ int64_t __magic;
+ unsigned char __collate_load_error;
+ unsigned char __collate_substitute_nontrivial;
+ unsigned char _messages_using_locale;
+ unsigned char _monetary_using_locale;
+ unsigned char _numeric_using_locale;
+ unsigned char _time_using_locale;
+ unsigned char __mlocale_changed;
+ unsigned char __nlocale_changed;
+ unsigned char __numeric_fp_cvt;
+ struct __xlocale_st_collate *__lc_collate;
+ struct __xlocale_st_runelocale *__lc_ctype;
+ struct __xlocale_st_messages *__lc_messages;
+ struct __xlocale_st_monetary *__lc_monetary;
+ struct __xlocale_st_numeric *__lc_numeric;
+ struct _xlocale *__lc_numeric_loc;
+ struct __xlocale_st_time *__lc_time;
+ /* more */
+ };
+ struct __xlocale_st_collate
+ {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ char __encoding[32];
+ /* more */
+ };
+ struct __xlocale_st_runelocale
+ {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ char __ctype_encoding[32];
+ /* more */
+ };
+ struct __xlocale_st_messages
+ {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ char *_messages_locale_buf;
+ /* more */
+ };
+ struct __xlocale_st_monetary
+ {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ char *_monetary_locale_buf;
+ /* more */
+ };
+ struct __xlocale_st_numeric {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ char *_numeric_locale_buf;
+ /* more */
+ };
+ struct __xlocale_st_time {
+ int32_t __refcount;
+ void (*__free_extra)(void *);
+ char *_time_locale_buf;
+ /* more */
+ };
+ struct _xlocale_part2 *tlp;
+ if (((struct _xlocale_part1_v0 *) thread_locale)->__magic
+ == 0x786C6F63616C6530LL)
+ /* MacOS X 10.5 */
+ tlp =
+ (struct _xlocale_part2 *)
+ &((struct _xlocale_part1_v0 *) thread_locale)->__magic;
+ else if (((struct _xlocale_part1_v1 *) thread_locale)->__magic
+ == 0x786C6F63616C6530LL)
+ /* MacOS X >= 10.6.0 */
+ tlp =
+ (struct _xlocale_part2 *)
+ &((struct _xlocale_part1_v1 *) thread_locale)->__magic;
+ else
+ /* Unsupported version of MacOS X: The internals of 'struct _xlocale'
+ have changed again. */
+ return "";
+ switch (category)
+ {
+ case LC_CTYPE:
+ return tlp->__lc_ctype->__ctype_encoding;
+ case LC_NUMERIC:
+ return tlp->_numeric_using_locale
+ ? tlp->__lc_numeric->_numeric_locale_buf
+ : "C";
+ case LC_TIME:
+ return tlp->_time_using_locale
+ ? tlp->__lc_time->_time_locale_buf
+ : "C";
+ case LC_COLLATE:
+ return !tlp->__collate_load_error
+ ? tlp->__lc_collate->__encoding
+ : "C";
+ case LC_MONETARY:
+ return tlp->_monetary_using_locale
+ ? tlp->__lc_monetary->_monetary_locale_buf
+ : "C";
+ case LC_MESSAGES:
+ return tlp->_messages_using_locale
+ ? tlp->__lc_messages->_messages_locale_buf
+ : "C";
+ default: /* We shouldn't get here. */
+ return "";
+ }
+# endif
+ }
+ }
+# endif
+ return NULL;
+}
+
+#endif
+
+const char *
+gl_locale_name_thread (int category, const char *categoryname)
+{
+#if HAVE_USELOCALE
+ const char *name = gl_locale_name_thread_unsafe (category, categoryname);
+ if (name != NULL)
+ return struniq (name);
+#endif
+ return NULL;
+}
+
/* XPG3 defines the result of 'setlocale (category, NULL)' as:
"Directs 'setlocale()' to query 'category' and return the current
setting of 'local'."
# define HAVE_LOCALE_NULL
#endif
-/* Determine the current locale's name, and canonicalize it into XPG syntax
- language[_territory][.codeset][@modifier]
- The codeset part in the result is not reliable; the locale_charset()
- should be used for codeset information instead.
- The result must not be freed; it is statically allocated. */
-
const char *
gl_locale_name_posix (int category, const char *categoryname)
{
CFLocaleRef locale = CFLocaleCopyCurrent ();
CFStringRef name = CFLocaleGetIdentifier (locale);
- if (CFStringGetCString (name, namebuf, sizeof(namebuf),
+ if (CFStringGetCString (name, namebuf, sizeof (namebuf),
kCFStringEncodingASCII))
{
gl_locale_name_canonicalize (namebuf);
kCFPreferencesCurrentApplication);
if (value != NULL
&& CFGetTypeID (value) == CFStringGetTypeID ()
- && CFStringGetCString ((CFStringRef)value, namebuf, sizeof(namebuf),
+ && CFStringGetCString ((CFStringRef)value,
+ namebuf, sizeof (namebuf),
kCFStringEncodingASCII))
{
gl_locale_name_canonicalize (namebuf);
#endif
}
+/* Determine the current locale's name, and canonicalize it into XPG syntax
+ language[_territory][.codeset][@modifier]
+ The codeset part in the result is not reliable; the locale_charset()
+ should be used for codeset information instead.
+ The result must not be freed; it is statically allocated. */
+
const char *
gl_locale_name (int category, const char *categoryname)
{
const char *retval;
+ retval = gl_locale_name_thread (category, categoryname);
+ if (retval != NULL)
+ return retval;
+
retval = gl_locale_name_posix (category, categoryname);
if (retval != NULL)
return retval;