#include <float.h>
-int gl_isinff (float x)
+int
+gl_isinff (float x)
{
return x < -FLT_MAX || x > FLT_MAX;
}
-int gl_isinfd (double x)
+int
+gl_isinfd (double x)
{
return x < -DBL_MAX || x > DBL_MAX;
}
-int gl_isinfl (long double x)
+int
+gl_isinfl (long double x)
{
return x < -LDBL_MAX || x > LDBL_MAX;
}