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Remove unused GObject pointer from dialog functions and update signal connect functio...
[pspp-builds.git]
/
src
/
ui
/
gui
/
recode-dialog.c
diff --git
a/src/ui/gui/recode-dialog.c
b/src/ui/gui/recode-dialog.c
index 9a1af8d5d7a582a69119fb835b084c86b0ad5cad..44b5ac8c2ee010226d24d10d48552b500c676cf9 100644
(file)
--- a/
src/ui/gui/recode-dialog.c
+++ b/
src/ui/gui/recode-dialog.c
@@
-455,7
+455,7
@@
static void recode_dialog (PsppireDataWindow *de, gboolean diff);
/* Pops up the Recode Same version of the dialog box */
void
/* Pops up the Recode Same version of the dialog box */
void
-recode_same_dialog (
GObject *o,
gpointer data)
+recode_same_dialog (gpointer data)
{
PsppireDataWindow *de = PSPPIRE_DATA_WINDOW (data);
{
PsppireDataWindow *de = PSPPIRE_DATA_WINDOW (data);
@@
-464,7
+464,7
@@
recode_same_dialog (GObject *o, gpointer data)
/* Pops up the Recode Different version of the dialog box */
void
/* Pops up the Recode Different version of the dialog box */
void
-recode_different_dialog (
GObject *o,
gpointer data)
+recode_different_dialog (gpointer data)
{
PsppireDataWindow *de = PSPPIRE_DATA_WINDOW (data);
{
PsppireDataWindow *de = PSPPIRE_DATA_WINDOW (data);