{
PsppireDialogAction *pda = PSPPIRE_DIALOG_ACTION (a);
PsppireDialogActionFlip *act = PSPPIRE_DIALOG_ACTION_FLIP (a);
{
PsppireDialogAction *pda = PSPPIRE_DIALOG_ACTION (a);
PsppireDialogActionFlip *act = PSPPIRE_DIALOG_ACTION_FLIP (a);
psppire_dialog_action_set_valid_predicate (pda, dialog_state_valid);
psppire_dialog_action_set_refresh (pda, refresh);
psppire_dialog_action_set_valid_predicate (pda, dialog_state_valid);
psppire_dialog_action_set_refresh (pda, refresh);