if (a_star[i] < 1)
{
- if (os->k[i].c_p1 >= 1 )
+ if (os->k[i].c_p1 >= 1)
{
hinge[i] = (1 - a_star[i]) * os->k[i].y
+ a_star[i] * os->k[i].y_p1;
os->n_k = 3;
os->k = xcalloc (3, sizeof (*os->k));
- if ( c_min >= 1.0)
+ if (c_min >= 1.0)
{
d = floor ((W + 3) / 2.0) / 2.0;