This occasionally makes debugging easier.
const struct output_item_class chart_item_class =
{
const struct output_item_class chart_item_class =
{
const struct output_item_class group_open_item_class =
{
const struct output_item_class group_open_item_class =
{
group_open_item_destroy,
};
\f
group_open_item_destroy,
};
\f
const struct output_item_class group_close_item_class =
{
const struct output_item_class group_close_item_class =
{
group_close_item_destroy,
};
group_close_item_destroy,
};
const struct output_item_class message_item_class =
{
const struct output_item_class message_item_class =
{
instance of output_item. */
struct output_item_class
{
instance of output_item. */
struct output_item_class
{
/* Destroys and frees ITEM. Called when output_item_unref() drops ITEM's
reference count to 0. */
void (*destroy) (struct output_item *item);
/* Destroys and frees ITEM. Called when output_item_unref() drops ITEM's
reference count to 0. */
void (*destroy) (struct output_item *item);
const struct output_item_class page_setup_item_class =
{
const struct output_item_class page_setup_item_class =
{
page_setup_item_destroy,
};
page_setup_item_destroy,
};
const struct output_item_class table_item_class =
{
const struct output_item_class table_item_class =
{
const struct output_item_class text_item_class =
{
const struct output_item_class text_item_class =
{