#include "random.h"
#include "switch.h"
+/* Offset of `stack' member within `struct thread'.
+ Used by switch.S, which can't figure it out on its own. */
uint32_t thread_stack_ofs = offsetof (struct thread, stack);
+/* List of processes in THREAD_READY state,
+ that is, processes that are ready to run but not actually
+ running. */
static struct list run_queue;
+
+/* Thread to run when nothing else is ready. */
static struct thread *idle_thread;
+/* Idle thread. Executes when no other thread is ready to run. */
static void
idle (void *aux UNUSED)
{
}
}
+/* Initializes the threading system and starts an initial thread
+ which is immediately scheduled. Never returns to the caller.
+ The initial thread is named NAME and executes FUNCTION passing
+ AUX as the argument. */
void
thread_init (const char *name, void (*function) (void *aux), void *aux)
{
ASSERT (intr_get_level () == IF_OFF);
+ /* Initialize run queue. */
list_init (&run_queue);
- idle_thread = thread_create ("idle", idle, NULL);
+ /* Create idle thread. */
+ idle_thread = thread_create ("idle", idle, NULL);
+ idle_thread->status = THREAD_BLOCKED;
+
+ /* Create initial thread and switch to it. */
initial_thread = thread_create (name, function, aux);
list_remove (&initial_thread->rq_elem);
initial_thread->status = THREAD_RUNNING;
NOT_REACHED ();
}
-
+\f
+/* Stack frame for kernel_thread(). */
struct kernel_thread_frame
{
void *eip; /* Return address. */
void *aux; /* Auxiliary data for function. */
};
+/* Function used as the basis for a kernel thread. */
static void
kernel_thread (void (*function) (void *aux), void *aux)
{
ASSERT (function != NULL);
- intr_enable ();
- function (aux);
- thread_exit ();
+ intr_enable (); /* The scheduler runs with interrupts off. */
+ function (aux); /* Execute the thread function. */
+ thread_exit (); /* If function() returns, kill the thread. */
}
+/* Creates a new thread named NAME and initializes its fields.
+ Returns the new thread if successful or a null pointer on
+ failure. */
static struct thread *
new_thread (const char *name)
{
{
strlcpy (t->name, name, sizeof t->name);
t->stack = (uint8_t *) t + PGSIZE;
- t->status = THREAD_BLOCKED;
+ t->status = THREAD_INITIALIZING;
}
return t;
}
+/* Allocates a SIZE-byte frame within thread T's stack and
+ returns a pointer to the frame's base. */
static void *
alloc_frame (struct thread *t, size_t size)
{
+ /* Stack data is always allocated in word-size units. */
ASSERT (size % sizeof (uint32_t) == 0);
t->stack -= size;
return t->stack;
}
+/* Creates a new kernel thread named NAME, which executes
+ FUNCTION passing AUX as the argument. The thread is added to
+ the ready queue. Thus, it may be scheduled even before
+ thread_create() returns. If you need to ensure ordering, then
+ use synchronization, such as a semaphore. */
struct thread *
thread_create (const char *name, void (*function) (void *aux), void *aux)
{
ef = alloc_frame (t, sizeof *ef);
ef->eip = (void (*) (void)) kernel_thread;
- /* Stack frame for thread_switch(). */
+ /* Stack frame for switch_threads(). */
sf = alloc_frame (t, sizeof *sf);
sf->eip = switch_entry;
ef = alloc_frame (t, sizeof *ef);
ef->eip = intr_exit;
- /* Stack frame for thread_switch(). */
+ /* Stack frame for switch_threads(). */
sf = alloc_frame (t, sizeof *sf);
sf->eip = switch_entry;
enum thread_status
{
+ THREAD_INITIALIZING,
THREAD_RUNNING,
THREAD_READY,
THREAD_BLOCKED,
};
void thread_init (const char *name, void (*) (void *aux), void *) NO_RETURN;
-struct thread *thread_create (const char *name, void (*) (void *aux), void *);
-void thread_destroy (struct thread *);
-struct thread *thread_current (void);
+struct thread *thread_create (const char *name, void (*) (void *aux), void *);
#ifdef USERPROG
bool thread_execute (const char *filename);
#endif
+void thread_destroy (struct thread *);
void thread_ready (struct thread *);
-void thread_exit (void) NO_RETURN;
+struct thread *thread_current (void);
+void thread_exit (void) NO_RETURN;
void thread_yield (void);
void thread_sleep (void);