@itemize @bullet
@item
-The kernel should print out the program's name and exit status
-whenever a process terminates, e.g.@: @code{shell: exit(-1)}, whether
-termination is due to a call to the @code{exit} system call or for
-another reason. The name printed should be the full name passed to
-@func{process_execute}, except that it is acceptable to truncate it to
-15 characters to allow for the limited space in @struct{thread}.
+The kernel should print out the program's name and exit status whenever
+a process terminates, whether termination is caused by the @code{exit}
+system call or for another reason.
@itemize @minus
+@item
+The message must be formatted exactly as if it was printed with
+@code{printf ("%s: exit(%d)\n", @dots{});} given appropriate arguments.
+
+@item
+The name printed should be the full name passed to
+@func{process_execute}, except that it is acceptable to truncate it to
+15 characters to allow for the limited space in @struct{thread}. The
+name printed need not include arguments.
+
@item
Do not print a message when a kernel thread that is not a process
terminates.
system call.
@item
-No message need be printed when a process that fails to load.
+No message need be printed when a process fails to load.
@end itemize
@item
that @func{process_execute} also accesses files. @strong{For now, we
recommend against modifying code in the @file{filesys} directory.}
-We have provided you a function for each system call in
+We have provided you a user-level function for each system call in
@file{lib/user/syscall.c}. These provide a way for user processes to
invoke each system call from a C program. Each of them calls an
assembly language routine in @file{lib/user/syscall-stub.S}, which in
The 80@var{x}86 convention for function return values is to place them
in the @samp{EAX} register. System calls that return a value can do
so by modifying the @samp{eax} member of @struct{intr_frame}.
+
+You should try to avoid writing large amounts of repetitive code for
+implementing system calls. Each system call argument, whether an
+integer or a pointer, takes up 4 bytes on the stack. You should be able
+to take advantage of this to avoid writing much near-identical code for
+retrieving each system call's arguments from the stack.