1 #### The loader needs to have some way to know the kernel's entry
2 #### point, that is, the address to which it should jump to start the
3 #### kernel. We handle this by writing the linker script kernel.lds.S
4 #### so that this module appears at the very beginning of the kernel
5 #### image, and then using that as the entry point.
12 # If main returns, spin.