The install process will install the psppire glade library, icons and
psppire.xml files in the appropiate system locations. You cannot override
this with --prefix. After that you can run "glade" and open the ui files.
+
+Building from git on Mac OS
+---------------------------
+
+You can build on MacOS in the macports environment. After installing all
+required packages to resolve library dependencies and autotools e.t.c, you
+run make -f Smake as described above.
+
+The macports system provides the libraries and header files in a separate
+location from the MacOS system libraries. The typical locations are
+
+Libraries: /opt/local/lib
+Headers: /opt/local/include
+
+pspp under macports will be linked against the macports libraries. The configure
+script has to be informed about the library and header locations. Assume the following
+directory structure for an out of tree build:
+
+~/mypspp
+ |----pspp (This is the pspp git directory)
+ |----install (The install location containing also ui files for psppire)
+ |----build (The build directory)
+ |----gnulib (The gnulib directory as described above)
+
+Then you can build with the following commands:
+
+ cd ~/mypspp/pspp
+ make -f Smake
+ cd ../build
+ ../pspp/configure --prefix=/Users/USER/mypspp/install \
+ LDFLAGS=-L/opt/local/lib \
+ CPPFLAGS=-I/opt/local/include
+ make
+ make install
+ ../install/bin/psppire (If everything worked, you should see psppire...)
echo >> $@
printf 'icon_srcs = ' >> $@
for i in $(ICONS); do \
- printf ' \\\n\t '$$i | sed -e 's/\.png$$/.svg/' -e 's%/icons/%/artwork/%' >> $@ ; \
+ printf ' \\\n\t ' >> $@ ;\
+ printf $$i | awk '{ gsub(".png",".svg")gsub("icons","artwork");printf $$0}' >> $@ ; \
done
echo ' ' >> $@
echo >> $@