ROUND_UP rounds up to a multiple of a given value. That means that
bitmap_allocate() was allocating one byte for each bit in the bitmap,
which is clearly excessive.
Instead, just allocate one bit for every bit in the bitmap.
/*
- * Copyright (c) 2008 Nicira Networks.
+ * Copyright (c) 2008, 2009 Nicira Networks.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
static inline unsigned long *
bitmap_allocate(size_t n_bits)
{
- return xcalloc(1, ROUND_UP(n_bits, BITMAP_ULONG_BITS));
+ size_t n_longs = DIV_ROUND_UP(n_bits, BITMAP_ULONG_BITS);
+ return xcalloc(sizeof(unsigned long int), n_longs);
}
static inline void
extern const char *program_name;
#define ARRAY_SIZE(ARRAY) (sizeof ARRAY / sizeof *ARRAY)
-#define ROUND_UP(X, Y) (((X) + ((Y) - 1)) / (Y) * (Y))
+#define DIV_ROUND_UP(X, Y) (((X) + ((Y) - 1)) / (Y))
+#define ROUND_UP(X, Y) (DIV_ROUND_UP(X, Y) * (Y))
#define ROUND_DOWN(X, Y) ((X) / (Y) * (Y))
#define IS_POW2(X) ((X) && !((X) & ((X) - 1)))