# endif
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT;
+
+int
+glthread_once_singlethreaded (pthread_once_t *once_control)
+{
+ /* We don't know whether pthread_once_t is an integer type, a floating-point
+ type, a pointer type, or a structure type. */
+ char *firstbyte = (char *)once_control;
+ if (*firstbyte == *(const char *)&fresh_once)
+ {
+ /* First time use of once_control. Invert the first byte. */
+ *firstbyte = ~ *(const char *)&fresh_once;
+ return 1;
+ }
+ else
+ return 0;
+}
+
#endif
/* ========================================================================= */
/* --------------------- gl_recursive_lock_t datatype --------------------- */
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+void
+glthread_once_call (void *arg)
+{
+ void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
+ void (*initfunction) (void) = *gl_once_temp_addr;
+ initfunction ();
+}
+
+int
+glthread_once_singlethreaded (pth_once_t *once_control)
+{
+ /* We know that pth_once_t is an integer type. */
+ if (*once_control == PTH_ONCE_INIT)
+ {
+ /* First time use of once_control. Invert the marker. */
+ *once_control = ~ PTH_ONCE_INIT;
+ return 1;
+ }
+ else
+ return 0;
+}
+
#endif
/* ========================================================================= */
abort ();
}
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+void
+glthread_once (gl_once_t *once_control, void (*initfunction) (void))
+{
+ if (!once_control->inited)
+ {
+ /* Use the mutex to guarantee that if another thread is already calling
+ the initfunction, this thread waits until it's finished. */
+ if (mutex_lock (&once_control->mutex) != 0)
+ abort ();
+ if (!once_control->inited)
+ {
+ once_control->inited = 1;
+ initfunction ();
+ }
+ if (mutex_unlock (&once_control->mutex) != 0)
+ abort ();
+ }
+}
+
+int
+glthread_once_singlethreaded (gl_once_t *once_control)
+{
+ /* We know that gl_once_t contains an integer type. */
+ if (!once_control->inited)
+ {
+ /* First time use of once_control. Invert the marker. */
+ once_control->inited = ~ 0;
+ return 1;
+ }
+ else
+ return 0;
+}
+
#endif
/* ========================================================================= */
lock->guard.done = 0;
}
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+void
+glthread_once (gl_once_t *once_control, void (*initfunction) (void))
+{
+ if (once_control->inited <= 0)
+ {
+ if (InterlockedIncrement (&once_control->started) == 0)
+ {
+ /* This thread is the first one to come to this once_control. */
+ InitializeCriticalSection (&once_control->lock);
+ EnterCriticalSection (&once_control->lock);
+ once_control->inited = 0;
+ initfunction ();
+ once_control->inited = 1;
+ LeaveCriticalSection (&once_control->lock);
+ }
+ else
+ {
+ /* Undo last operation. */
+ InterlockedDecrement (&once_control->started);
+ /* Some other thread has already started the initialization.
+ Yield the CPU while waiting for the other thread to finish
+ initializing and taking the lock. */
+ while (once_control->inited < 0)
+ Sleep (0);
+ if (once_control->inited <= 0)
+ {
+ /* Take the lock. This blocks until the other thread has
+ finished calling the initfunction. */
+ EnterCriticalSection (&once_control->lock);
+ LeaveCriticalSection (&once_control->lock);
+ if (!(once_control->inited > 0))
+ abort ();
+ }
+ }
+ }
+}
+
#endif
/* ========================================================================= */
Taking the lock: gl_recursive_lock_lock (name);
Releasing the lock: gl_recursive_lock_unlock (name);
De-initialization: gl_recursive_lock_destroy (name);
+
+ Once-only execution:
+ Type: gl_once_t
+ Initializer: gl_once_define(extern, name)
+ Execution: gl_once (name, initfunction);
*/
# pragma weak pthread_rwlock_wrlock
# pragma weak pthread_rwlock_unlock
# pragma weak pthread_rwlock_destroy
+# pragma weak pthread_once
# pragma weak pthread_cond_init
# pragma weak pthread_cond_wait
# pragma weak pthread_cond_signal
# endif
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef pthread_once_t gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT;
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (pthread_in_use ()) \
+ { \
+ if (pthread_once (&NAME, INITFUNCTION) != 0) \
+ abort (); \
+ } \
+ else \
+ { \
+ if (glthread_once_singlethreaded (&NAME)) \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+extern int glthread_once_singlethreaded (pthread_once_t *once_control);
+
#endif
/* ========================================================================= */
# pragma weak pth_rwlock_init
# pragma weak pth_rwlock_acquire
# pragma weak pth_rwlock_release
+# pragma weak pth_once
# pragma weak pth_cancel
# define pth_in_use() (pth_cancel != NULL)
# define gl_recursive_lock_destroy(NAME) \
(void)(&NAME)
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef pth_once_t gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT;
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (pth_in_use ()) \
+ { \
+ void (*gl_once_temp) (void) = INITFUNCTION; \
+ if (!pth_once (&NAME, glthread_once_call, &gl_once_temp)) \
+ abort (); \
+ } \
+ else \
+ { \
+ if (glthread_once_singlethreaded (&NAME)) \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+extern void glthread_once_call (void *arg);
+extern int glthread_once_singlethreaded (pth_once_t *once_control);
+
#endif
/* ========================================================================= */
extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef struct
+ {
+ volatile int inited;
+ mutex_t mutex;
+ }
+ gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX };
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (thread_in_use ()) \
+ { \
+ glthread_once (&NAME, INITFUNCTION); \
+ } \
+ else \
+ { \
+ if (glthread_once_singlethreaded (&NAME)) \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+extern void glthread_once (gl_once_t *once_control, void (*initfunction) (void));
+extern int glthread_once_singlethreaded (gl_once_t *once_control);
+
#endif
/* ========================================================================= */
extern void glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
extern void glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef struct
+ {
+ volatile int inited;
+ volatile long started;
+ CRITICAL_SECTION lock;
+ }
+ gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_once_t NAME = { -1, -1 };
+# define gl_once(NAME, INITFUNCTION) \
+ glthread_once (&NAME, INITFUNCTION)
+extern void glthread_once (gl_once_t *once_control, void (*initfunction) (void));
+
#endif
/* ========================================================================= */
# define gl_recursive_lock_lock(NAME)
# define gl_recursive_lock_unlock(NAME)
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef int gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_once_t NAME = 0;
+# define gl_once(NAME, INITFUNCTION) \
+ do \
+ { \
+ if (NAME == 0) \
+ { \
+ NAME = ~ 0; \
+ INITFUNCTION (); \
+ } \
+ } \
+ while (0)
+
#endif