* lib/round.c (MIN, MINUS_ZERO): New macros.
(FUNC): Return -0.0 for -0.5 < x < 0.
* tests/test-roundf-ieee.c (main): Test also values between -1 and 1.
* tests/test-round-ieee.c (main): Likewise.
* tests/test-roundl-ieee.c (main): Likewise.
2010-12-22 Bruno Haible <bruno@clisp.org>
+ round: Implement result sign according to IEEE 754.
+ * lib/round.c (MIN, MINUS_ZERO): New macros.
+ (FUNC): Return -0.0 for -0.5 < x < 0.
+ * tests/test-roundf-ieee.c (main): Test also values between -1 and 1.
+ * tests/test-round-ieee.c (main): Likewise.
+ * tests/test-roundl-ieee.c (main): Likewise.
+
trunc: Implement result sign according to IEEE 754.
* lib/trunc.c (MIN, MINUS_ZERO): New macros.
(FUNC): Return +0.0 for 0 < x < 1 and -0.0 for -1 < x < 0.
/* Round toward nearest, breaking ties away from zero.
- Copyright (C) 2007, 2009, 2010 Free Software Foundation, Inc.
+ Copyright (C) 2007, 2010 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
# define CEIL ceill
# define DOUBLE long double
# define MANT_DIG LDBL_MANT_DIG
+# define MIN LDBL_MIN
# define L_(literal) literal##L
# define HAVE_FLOOR_AND_CEIL HAVE_FLOORL_AND_CEILL
#elif ! defined USE_FLOAT
# define CEIL ceil
# define DOUBLE double
# define MANT_DIG DBL_MANT_DIG
+# define MIN DBL_MIN
# define L_(literal) literal
# define HAVE_FLOOR_AND_CEIL 1
#else /* defined USE_FLOAT */
# define CEIL ceilf
# define DOUBLE float
# define MANT_DIG FLT_MANT_DIG
+# define MIN FLT_MIN
# define L_(literal) literal##f
# define HAVE_FLOOR_AND_CEIL HAVE_FLOORF_AND_CEILF
#endif
+/* -0.0. See minus-zero.h. */
+#if defined __hpux || defined __sgi || defined __ICC
+# define MINUS_ZERO (-MIN * MIN)
+#else
+# define MINUS_ZERO L_(-0.0)
+#endif
+
/* If we're being included from test-round2[f].c, it already defined names for
our round implementations. Otherwise, pick the preferred implementation for
this machine. */
{
/* Avoid rounding error for x = -(0.5 - 2^(-MANT_DIG-1)). */
if (z > - L_(0.5))
- z = L_(0.0);
+ z = MINUS_ZERO;
/* Avoid rounding errors for values near -2^k, where k >= MANT_DIG-1. */
else if (z > -TWO_MANT_DIG)
{
int
main ()
{
+ /* See IEEE 754, section 6.3:
+ "the sign of the result of the round floating-point number to
+ integral value operation is the sign of the operand. These rules
+ shall apply even when operands or results are zero or infinite." */
+
/* Zero. */
ASSERT (!signbit (round (0.0)));
ASSERT (!!signbit (round (minus_zerod)) == !!signbit (minus_zerod));
+ /* Positive numbers. */
+ ASSERT (!signbit (round (0.3)));
+ ASSERT (!signbit (round (0.7)));
+ /* Negative numbers. */
+ ASSERT (!!signbit (round (-0.3)) == !!signbit (minus_zerod));
+ ASSERT (!!signbit (round (-0.7)) == !!signbit (minus_zerod));
return 0;
}
int
main ()
{
+ /* See IEEE 754, section 6.3:
+ "the sign of the result of the round floating-point number to
+ integral value operation is the sign of the operand. These rules
+ shall apply even when operands or results are zero or infinite." */
+
/* Zero. */
ASSERT (!signbit (roundf (0.0f)));
ASSERT (!!signbit (roundf (minus_zerof)) == !!signbit (minus_zerof));
+ /* Positive numbers. */
+ ASSERT (!signbit (roundf (0.3f)));
+ ASSERT (!signbit (roundf (0.7f)));
+ /* Negative numbers. */
+ ASSERT (!!signbit (roundf (-0.3f)) == !!signbit (minus_zerof));
+ ASSERT (!!signbit (roundf (-0.7f)) == !!signbit (minus_zerof));
return 0;
}
BEGIN_LONG_DOUBLE_ROUNDING ();
+ /* See IEEE 754, section 6.3:
+ "the sign of the result of the round floating-point number to
+ integral value operation is the sign of the operand. These rules
+ shall apply even when operands or results are zero or infinite." */
+
/* Zero. */
ASSERT (!signbit (roundl (0.0L)));
ASSERT (!!signbit (roundl (minus_zerol)) == !!signbit (minus_zerol));
+ /* Positive numbers. */
+ ASSERT (!signbit (roundl (0.3L)));
+ ASSERT (!signbit (roundl (0.7L)));
+ /* Negative numbers. */
+ ASSERT (!!signbit (roundl (-0.3L)) == !!signbit (minus_zerol));
+ ASSERT (!!signbit (roundl (-0.7L)) == !!signbit (minus_zerol));
return 0;
}