When rendering in a right to left locale, the terminals where a horizontal table
border line meets a vertical border needs to be a mirror image of what is normal
in a left to right locale. This change does that.
Reported by: Mohammad Haghighat <hosseinhg@hotmail.com>
static inline int
make_box_index (int left, int right, int top, int bottom)
{
static inline int
make_box_index (int left, int right, int top, int bottom)
{
- return ((right * RENDER_N_LINES + bottom) * RENDER_N_LINES + left) * RENDER_N_LINES + top;
+ int start_side = left;
+ int end_side = right;
+ if (render_direction_rtl ())
+ {
+ start_side = right;
+ end_side = left;
+ }
+
+ return ((end_side * RENDER_N_LINES + bottom) * RENDER_N_LINES + start_side) * RENDER_N_LINES + top;
}
/* How to emphasize text. */
}
/* How to emphasize text. */
const int x3 = bb[H][1];
const int y3 = bb[V][1];
const int top = styles[H][0];
const int x3 = bb[H][1];
const int y3 = bb[V][1];
const int top = styles[H][0];
- const int left = styles[V][0];
const int bottom = styles[H][1];
const int bottom = styles[H][1];
- const int right = styles[V][1];
+ const int start_of_line = render_direction_rtl() ? styles[V][1]: styles[V][0];
+ const int end_of_line = render_direction_rtl() ? styles[V][0]: styles[V][1];
/* The algorithm here is somewhat subtle, to allow it to handle
all the kinds of intersections that we need.
/* The algorithm here is somewhat subtle, to allow it to handle
all the kinds of intersections that we need.
(It doesn't make sense to have different kinds of line on the
same axis, so we don't try to gracefully handle that case.) */
bool double_vert = top == RENDER_LINE_DOUBLE || bottom == RENDER_LINE_DOUBLE;
(It doesn't make sense to have different kinds of line on the
same axis, so we don't try to gracefully handle that case.) */
bool double_vert = top == RENDER_LINE_DOUBLE || bottom == RENDER_LINE_DOUBLE;
- bool double_horz = left == RENDER_LINE_DOUBLE || right == RENDER_LINE_DOUBLE;
+ bool double_horz = start_of_line == RENDER_LINE_DOUBLE || end_of_line == RENDER_LINE_DOUBLE;
/* When horizontal lines are doubled,
the left-side line along y1 normally runs from x0 to x2,
/* When horizontal lines are doubled,
the left-side line along y1 normally runs from x0 to x2,
int x1 = xc - horz_line_ofs;
int x2 = xc + horz_line_ofs;
int x1 = xc - horz_line_ofs;
int x2 = xc + horz_line_ofs;
- bool shorten_x1_lines = left == RENDER_LINE_DOUBLE;
- bool shorten_x2_lines = right == RENDER_LINE_DOUBLE;
+ bool shorten_x1_lines = start_of_line == RENDER_LINE_DOUBLE;
+ bool shorten_x2_lines = end_of_line == RENDER_LINE_DOUBLE;
bool shorten_xc_line = shorten_x1_lines && shorten_x2_lines;
int vert_line_ofs = double_horz ? double_line_ofs : 0;
int yc = (y0 + y3) / 2;
bool shorten_xc_line = shorten_x1_lines && shorten_x2_lines;
int vert_line_ofs = double_horz ? double_line_ofs : 0;
int yc = (y0 + y3) / 2;
int y2 = yc + vert_line_ofs;
if (!double_horz)
int y2 = yc + vert_line_ofs;
if (!double_horz)
- horz_line (xr, x0, x1, x2, x3, yc, left, right, shorten_yc_line);
+ horz_line (xr, x0, x1, x2, x3, yc, start_of_line, end_of_line, shorten_yc_line);
- horz_line (xr, x0, x1, x2, x3, y1, left, right, shorten_y1_lines);
- horz_line (xr, x0, x1, x2, x3, y2, left, right, shorten_y2_lines);
+ horz_line (xr, x0, x1, x2, x3, y1, start_of_line, end_of_line, shorten_y1_lines);
+ horz_line (xr, x0, x1, x2, x3, y2, start_of_line, end_of_line, shorten_y2_lines);
if (render_direction_rtl ())
{
int temp = bb[H][0];
if (render_direction_rtl ())
{
int temp = bb[H][0];
- bb[H][0] = page->params->size[H] - bb[H][1];
- bb[H][1] = page->params->size[H] - temp;
+ bb[H][0] = render_page_get_size (page, H) - bb[H][1];
+ bb[H][1] = render_page_get_size (page, H) - temp;
}
bb[V][0] = ofs[V] + page->cp[V][d[V]];
bb[V][1] = ofs[V] + page->cp[V][d[V] + 1];
}
bb[V][0] = ofs[V] + page->cp[V][d[V]];
bb[V][1] = ofs[V] + page->cp[V][d[V] + 1];
if (render_direction_rtl ())
{
int temp = bb[H][0];
if (render_direction_rtl ())
{
int temp = bb[H][0];
- bb[H][0] = clip[H][0] = page->params->size[H] - bb[H][1];
- bb[H][1] = clip[H][1] = page->params->size[H] - temp;
+ bb[H][0] = clip[H][0] = render_page_get_size (page, H) - bb[H][1];
+ bb[H][1] = clip[H][1] = render_page_get_size (page, H) - temp;
}
bb[V][0] = clip[V][0] = ofs[V] + page->cp[V][cell->d[V][0] * 2 + 1];
bb[V][1] = clip[V][1] = ofs[V] + page->cp[V][cell->d[V][1] * 2];
}
bb[V][0] = clip[V][0] = ofs[V] + page->cp[V][cell->d[V][0] * 2 + 1];
bb[V][1] = clip[V][1] = ofs[V] + page->cp[V][cell->d[V][1] * 2];