X-Git-Url: https://pintos-os.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=lib%2Freconnect.c;h=96917beca5935c619f948d17f4be8f3d9f894bd7;hb=7103dec49eb569c3196239da6c178a29c3003e2b;hp=f159f01c0bb526e8f52aca348703885b626258e8;hpb=3603f8da20f495611b077e3056db75d0cf8574fb;p=openvswitch diff --git a/lib/reconnect.c b/lib/reconnect.c index f159f01c..96917bec 100644 --- a/lib/reconnect.c +++ b/lib/reconnect.c @@ -28,11 +28,11 @@ #define STATES \ STATE(VOID, 1 << 0) \ STATE(BACKOFF, 1 << 1) \ - STATE(START_CONNECT, 1 << 2) \ STATE(CONNECT_IN_PROGRESS, 1 << 3) \ STATE(ACTIVE, 1 << 4) \ STATE(IDLE, 1 << 5) \ - STATE(RECONNECT, 1 << 6) + STATE(RECONNECT, 1 << 6) \ + STATE(LISTENING, 1 << 7) enum state { #define STATE(NAME, VALUE) S_##NAME = VALUE, STATES @@ -51,6 +51,7 @@ struct reconnect { int min_backoff; int max_backoff; int probe_interval; + bool passive; /* State. */ enum state state; @@ -96,6 +97,7 @@ reconnect_create(long long int now) fsm->min_backoff = 1000; fsm->max_backoff = 8000; fsm->probe_interval = 5000; + fsm->passive = false; fsm->state = S_VOID; fsm->state_entered = now; @@ -219,6 +221,32 @@ reconnect_set_probe_interval(struct reconnect *fsm, int probe_interval) fsm->probe_interval = probe_interval ? MAX(1000, probe_interval) : 0; } +/* Returns true if 'fsm' is in passive mode, false if 'fsm' is in active mode + * (the default). */ +bool +reconnect_is_passive(const struct reconnect *fsm) +{ + return fsm->passive; +} + +/* Configures 'fsm' for active or passive mode. In active mode (the default), + * the FSM is attempting to connect to a remote host. In passive mode, the FSM + * is listening for connections from a remote host. */ +void +reconnect_set_passive(struct reconnect *fsm, bool passive, long long int now) +{ + if (fsm->passive != passive) { + fsm->passive = passive; + + if (passive + ? fsm->state & (S_CONNECT_IN_PROGRESS | S_RECONNECT) + : fsm->state == S_LISTENING && reconnect_may_retry(fsm)) { + reconnect_transition__(fsm, now, S_BACKOFF); + fsm->backoff = 0; + } + } +} + /* Returns true if 'fsm' has been enabled with reconnect_enable(). Calling * another function that indicates a change in connection state, such as * reconnect_disconnected() or reconnect_force_reconnect(), will also enable @@ -260,8 +288,7 @@ reconnect_disable(struct reconnect *fsm, long long int now) void reconnect_force_reconnect(struct reconnect *fsm, long long int now) { - if (fsm->state & (S_START_CONNECT | S_CONNECT_IN_PROGRESS - | S_ACTIVE | S_IDLE)) { + if (fsm->state & (S_CONNECT_IN_PROGRESS | S_ACTIVE | S_IDLE)) { reconnect_transition__(fsm, now, S_RECONNECT); } } @@ -286,19 +313,28 @@ reconnect_disconnected(struct reconnect *fsm, long long int now, int error) } else { VLOG_INFO("%s: connection dropped", fsm->name); } - } else { + } else if (fsm->state == S_LISTENING) { if (error > 0) { - VLOG_WARN("%s: connection attempt failed (%s)", + VLOG_WARN("%s: error listening for connections (%s)", fsm->name, strerror(error)); } else { - VLOG_INFO("%s: connection attempt timed out", fsm->name); + VLOG_INFO("%s: error listening for connections", fsm->name); + } + } else { + const char *type = fsm->passive ? "listen" : "connection"; + if (error > 0) { + VLOG_WARN("%s: %s attempt failed (%s)", + fsm->name, type, strerror(error)); + } else { + VLOG_INFO("%s: %s attempt timed out", fsm->name, type); } } /* Back off. */ if (fsm->state & (S_ACTIVE | S_IDLE) - && fsm->last_received - fsm->last_connected >= fsm->backoff) { - fsm->backoff = fsm->min_backoff; + && (fsm->last_received - fsm->last_connected >= fsm->backoff + || fsm->passive)) { + fsm->backoff = fsm->passive ? 0 : fsm->min_backoff; } else { if (fsm->backoff < fsm->min_backoff) { fsm->backoff = fsm->min_backoff; @@ -307,8 +343,13 @@ reconnect_disconnected(struct reconnect *fsm, long long int now, int error) } else { fsm->backoff *= 2; } - VLOG_INFO("%s: waiting %.3g seconds before reconnect\n", - fsm->name, fsm->backoff / 1000.0); + if (fsm->passive) { + VLOG_INFO("%s: waiting %.3g seconds before trying to " + "listen again", fsm->name, fsm->backoff / 1000.0); + } else { + VLOG_INFO("%s: waiting %.3g seconds before reconnect", + fsm->name, fsm->backoff / 1000.0); + } } reconnect_transition__(fsm, now, @@ -316,19 +357,58 @@ reconnect_disconnected(struct reconnect *fsm, long long int now, int error) } } -/* Tell 'fsm' that a connection attempt is in progress. +/* Tell 'fsm' that a connection or listening attempt is in progress. * - * The FSM will start a timer, after which the connection attempt will be - * aborted (by returning RECONNECT_DISCONNECT from reconect_run()). */ + * The FSM will start a timer, after which the connection or listening attempt + * will be aborted (by returning RECONNECT_DISCONNECT from reconect_run()). */ void reconnect_connecting(struct reconnect *fsm, long long int now) { if (fsm->state != S_CONNECT_IN_PROGRESS) { - VLOG_INFO("%s: connecting...", fsm->name); + if (fsm->passive) { + VLOG_INFO("%s: listening...", fsm->name); + } else { + VLOG_INFO("%s: connecting...", fsm->name); + } reconnect_transition__(fsm, now, S_CONNECT_IN_PROGRESS); } } +/* Tell 'fsm' that the client is listening for connection attempts. This state + * last indefinitely until the client reports some change. + * + * The natural progression from this state is for the client to report that a + * connection has been accepted or is in progress of being accepted, by calling + * reconnect_connecting() or reconnect_connected(). + * + * The client may also report that listening failed (e.g. accept() returned an + * unexpected error such as ENOMEM) by calling reconnect_listen_error(), in + * which case the FSM will back off and eventually return RECONNECT_CONNECT + * from reconnect_run() to tell the client to try listening again. */ +void +reconnect_listening(struct reconnect *fsm, long long int now) +{ + if (fsm->state != S_LISTENING) { + VLOG_INFO("%s: listening...", fsm->name); + reconnect_transition__(fsm, now, S_LISTENING); + } +} + +/* Tell 'fsm' that the client's attempt to accept a connection failed + * (e.g. accept() returned an unexpected error such as ENOMEM). + * + * If the FSM is currently listening (reconnect_listening() was called), it + * will back off and eventually return RECONNECT_CONNECT from reconnect_run() + * to tell the client to try listening again. If there is an active + * connection, this will be delayed until that connection drops. */ +void +reconnect_listen_error(struct reconnect *fsm, long long int now, int error) +{ + if (fsm->state == S_LISTENING) { + reconnect_disconnected(fsm, now, error); + } +} + /* Tell 'fsm' that the connection was successful. * * The FSM will start the probe interval timer, which is reset by @@ -397,12 +477,12 @@ reconnect_deadline__(const struct reconnect *fsm) assert(fsm->state_entered != LLONG_MIN); switch (fsm->state) { case S_VOID: + case S_LISTENING: return LLONG_MAX; case S_BACKOFF: return fsm->state_entered + fsm->backoff; - case S_START_CONNECT: case S_CONNECT_IN_PROGRESS: return fsm->state_entered + MAX(1000, fsm->backoff); @@ -428,9 +508,9 @@ reconnect_deadline__(const struct reconnect *fsm) * * - 0: The client need not take any action. * - * - RECONNECT_CONNECT: The client should start a connection attempt and - * indicate this by calling reconnect_connecting(). If the connection - * attempt has definitely succeeded, it should call + * - Active client, RECONNECT_CONNECT: The client should start a connection + * attempt and indicate this by calling reconnect_connecting(). If the + * connection attempt has definitely succeeded, it should call * reconnect_connected(). If the connection attempt has definitely * failed, it should call reconnect_connect_failed(). * @@ -440,9 +520,19 @@ reconnect_deadline__(const struct reconnect *fsm) * (e.g. connect()) even if the connection might soon abort due to a * failure at a high-level (e.g. SSL negotiation failure). * + * - Passive client, RECONNECT_CONNECT: The client should try to listen for + * a connection, if it is not already listening. It should call + * reconnect_listening() if successful, otherwise reconnect_connecting() + * or reconnected_connect_failed() if the attempt is in progress or + * definitely failed, respectively. + * + * A listening passive client should constantly attempt to accept a new + * connection and report an accepted connection with + * reconnect_connected(). + * * - RECONNECT_DISCONNECT: The client should abort the current connection - * or connection attempt and call reconnect_disconnected() or - * reconnect_connect_failed() to indicate it. + * or connection attempt or listen attempt and call + * reconnect_disconnected() or reconnect_connect_failed() to indicate it. * * - RECONNECT_PROBE: The client should send some kind of request to the * peer that will elicit a response, to ensure that the connection is @@ -460,7 +550,6 @@ reconnect_run(struct reconnect *fsm, long long int now) case S_BACKOFF: return RECONNECT_CONNECT; - case S_START_CONNECT: case S_CONNECT_IN_PROGRESS: return RECONNECT_DISCONNECT; @@ -478,11 +567,14 @@ reconnect_run(struct reconnect *fsm, long long int now) case S_RECONNECT: return RECONNECT_DISCONNECT; + + case S_LISTENING: + return 0; } NOT_REACHED(); } else { - return fsm->state == S_START_CONNECT ? RECONNECT_CONNECT : 0; + return 0; } }