#include "gl/intprops.h"
#include "gl/progname.h"
#include "gl/xalloc.h"
+#include "gl/xbinary-io.h"
struct buffer
{
if (input != stdin)
fclose (input);
+ xset_binary_mode (fileno (stdout), O_BINARY);
fwrite (output.data, output.size, 1, stdout);
+ free (output.data);
return 0;
}