struct reconnect *reconnect_create(long long int now);
void reconnect_destroy(struct reconnect *);
+void reconnect_set_quiet(struct reconnect *, bool quiet);
+
const char *reconnect_get_name(const struct reconnect *);
void reconnect_set_name(struct reconnect *, const char *name);
+/* Defaults, all in msecs. */
+#define RECONNECT_DEFAULT_MIN_BACKOFF 1000
+#define RECONNECT_DEFAULT_MAX_BACKOFF 8000
+#define RECONNECT_DEFAULT_PROBE_INTERVAL 5000
+
int reconnect_get_min_backoff(const struct reconnect *);
int reconnect_get_max_backoff(const struct reconnect *);
int reconnect_get_probe_interval(const struct reconnect *);
bool reconnect_is_connected(const struct reconnect *);
unsigned int reconnect_get_connection_duration(const struct reconnect *,
long long int now);
+unsigned int reconnect_get_disconnect_duration(const struct reconnect *,
+ long long int now);
void reconnect_disconnected(struct reconnect *, long long int now, int error);
void reconnect_connecting(struct reconnect *, long long int now);
long long int creation_time; /* Time reconnect_create() called. */
long long int last_received; /* Last call to reconnect_received(). */
long long int last_connected; /* Last call to reconnect_connected(). */
+ long long int last_disconnected; /* Last call to reconnect_disconnected(). */
int backoff; /* Current backoff duration. */
unsigned int seqno; /* # of connections + # of disconnections. */
bool is_connected; /* Currently connected? */
unsigned int current_connection_duration; /* Time of current connection. */
+ unsigned int current_disconnect_duration; /* Time disconnected (if disconnected). */
unsigned int total_connected_duration; /* Sum of all connections. */
unsigned int n_attempted_connections;
unsigned int n_successful_connections;