-@node 4.4BSD Scheduler, Coding Standards, References, Top
+@node 4.4BSD Scheduler
@appendix 4.4@acronym{BSD} Scheduler
@iftex
with all these requirements simultaneously.
For project 1, you must implement the scheduler described in this
-appendix. Our scheduler resembles the one described in @bibref{4.4BSD},
+appendix. Our scheduler resembles the one described in @bibref{McKusick},
which is one example of a @dfn{multilevel feedback queue} scheduler.
This type of scheduler maintains several queues of ready-to-run threads,
where each queue holds threads with a different priority. At any given
formula given below. However, each thread also has an integer
@dfn{nice} value that determines how ``nice'' the thread should be to
other threads. A @var{nice} of zero does not affect thread priority. A
-positive @var{nice}, to the maximum of 20, increases the numeric
-priority of a thread, decreasing its effective priority, and causes it
-to give up some CPU time it would otherwise receive. On the other hand,
-a negative @var{nice}, to the minimum of -20, tends to take away CPU
-time from other threads.
+positive @var{nice}, to the maximum of 20, decreases the priority of a
+thread and causes it to give up some CPU time it would otherwise receive.
+On the other hand, a negative @var{nice}, to the minimum of -20, tends
+to take away CPU time from other threads.
The initial thread starts with a @var{nice} value of zero. Other
threads start with a @var{nice} value inherited from their parent
thread. You must implement the functions described below, which are for
use by test programs. We have provided skeleton definitions for them in
-@file{threads/thread.c}. by test programs
+@file{threads/thread.c}.
@deftypefun int thread_get_nice (void)
Returns the current thread's @var{nice} value.
Our scheduler has 64 priorities and thus 64 ready queues, numbered 0
(@code{PRI_MIN}) through 63 (@code{PRI_MAX}). Lower numbers correspond
-to @emph{higher} priorities, so that priority 0 is the highest priority
-and priority 63 is the lowest. Thread priority is calculated initially
+to lower priorities, so that priority 0 is the lowest priority
+and priority 63 is the highest. Thread priority is calculated initially
at thread initialization. It is also recalculated once every fourth
clock tick, for every thread. In either case, it is determined by
the formula
-@center @t{@var{priority} = (@var{recent_cpu} / 4) + (@var{nice} * 2)},
+@center @t{@var{priority} = @code{PRI_MAX} - (@var{recent_cpu} / 4) - (@var{nice} * 2)},
@noindent where @var{recent_cpu} is an estimate of the CPU time the
thread has used recently (see below) and @var{nice} is the thread's
-@var{nice} value. The coefficients @math{1/4} and 2 on @var{recent_cpu}
+@var{nice} value. The result should be rounded down to the nearest
+integer (truncated).
+The coefficients @math{1/4} and 2 on @var{recent_cpu}
and @var{nice}, respectively, have been found to work well in practice
but lack deeper meaning. The calculated @var{priority} is always
adjusted to lie in the valid range @code{PRI_MIN} to @code{PRI_MAX}.
@math{f(t)} has a weight of approximately @math{1/e} at time @math{t+k},
approximately @am{1/e^2, 1/e**2} at time @am{t+2k, t+2*k}, and so on.
From the opposite direction, @math{f(t)} decays to weight @math{w} at
-@am{t = \log_aw, t = ln(w)/ln(a)}.
+time @am{t + \log_aw, t + ln(w)/ln(a)}.
The initial value of @var{recent_cpu} is 0 in the first thread
created, or the parent's value in other new threads. Each time a timer
interrupt occurs, @var{recent_cpu} is incremented by 1 for the running
-thread only. In addition, once per second the value of @var{recent_cpu}
+thread only, unless the idle thread is running. In addition, once per
+second the value of @var{recent_cpu}
is recalculated for every thread (whether running, ready, or blocked),
using this formula:
threads ready to run (see below). If @var{load_avg} is 1, indicating
that a single thread, on average, is competing for the CPU, then the
current value of @var{recent_cpu} decays to a weight of .1 in
-@am{\log_{2/3}.1 \approx 6, ln(2/3)/ln(.1) = approx. 6} seconds; if
+@am{\log_{2/3}.1 \approx 6, ln(.1)/ln(2/3) = approx. 6} seconds; if
@var{load_avg} is 2, then decay to a weight of .1 takes @am{\log_{3/4}.1
-\approx 8, ln(3/4)/ln(.1) = approx. 8} seconds. The effect is that
+\approx 8, ln(.1)/ln(3/4) = approx. 8} seconds. The effect is that
@var{recent_cpu} estimates the amount of CPU time the thread has
received ``recently,'' with the rate of decay inversely proportional to
the number of threads competing for the CPU.
-Assumptions made by some of the tests require that updates to
+Assumptions made by some of the tests require that these recalculations of
@var{recent_cpu} be made exactly when the system tick counter reaches a
multiple of a second, that is, when @code{timer_ticks () % TIMER_FREQ ==
0}, and not at any other time.
@node 4.4BSD Scheduler Summary
@section Summary
-This section summarizes the calculations required to implement the
-scheduler. It is not a complete description of scheduler requirements.
+The following formulas summarize the calculations required to implement the
+scheduler. They are not a complete description of scheduler requirements.
Every thread has a @var{nice} value between -20 and 20 directly under
its control. Each thread also has a priority, between 0
(@code{PRI_MIN}) through 63 (@code{PRI_MAX}), which is recalculated
-using the following formula whenever the value of either term changes:
+using the following formula every fourth tick:
-@center @t{@var{priority} = (@var{recent_cpu} / 4) + (@var{nice} * 2)}.
+@center @t{@var{priority} = @code{PRI_MAX} - (@var{recent_cpu} / 4) - (@var{nice} * 2)}.
@var{recent_cpu} measures the amount of CPU time a thread has received
``recently.'' On each timer tick, the running thread's @var{recent_cpu}